The League of Young Inventors is a STEAM program that offers many options for schools and programs: residencies, on-site after school, and on-site vacation programs! Each includes all necessary building materials in addition to digital teacher’s guides and student handouts. Lessons are guided by League teachers in partnership with classroom teachers, and incorporate hands-on building activities in every lesson.
The League curriculum aligns with a variety of grade-level standards, and follows the engineering design process: from understanding a problem, to designing and prototyping solutions, to testing and revising. Each of our lessons has been fully field-tested in after-school and in-school environments.
Email schools@yileague.org to discuss The League coming to your school.
Our interdisciplinary STEAM units are designed to seamlessly integrate into units of study in either social studies or science, helping students connect STEAM to what they are already learning about. Our residencies run for 4-10 weeks and provide weekly hands-on engineering projects tailored for elementary-aged students. Every lesson is taught by a seasoned elementary educator and an assistant who come equipped with field-tested lesson plans and all of the necessary materials for an enriching and engaging learning experience.
Our after school STEAM units are 10-12 weeks long and are structured around a specific theme of exploration. Each week, students work on a different hands-on engineering project tailored to elementary-aged students. Projects are designed to engage students in the design process where experimentation, testing, embracing failure, and having fun are encouraged.
Our week-long STEAM camps are designed to take kids on an exciting journey to unlock the mystery and magic behind how things work. Each week is centered around a different theme and includes a variety of hands-on experiments, age-appropriate engineering projects, and inspiring discussions about real-world problems. Campers are engaged in the design process where experimentation, testing, embracing failure, and having fun are encouraged.